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Shadows: Rule 1 - Shadow Margin
Every graphic object, whether acting as a visible image or an invisible container, exists within a strict rectangular bounding box. If a shadow attempts to cast outside this box, it immediately hits the invisible wall and is clipped (cut off flat as shown in the middle image display).
- The Fix: - Force the object inward by increasing its margins to allow the shadow room to render without being chopped off.
- The Formula: - Increase the margins only in the specific X/Y quadrants where the shadow is cast. The required margin must be greater than or equal to the Shadow radius plus any Shadow offset in that direction. (For example, if the shadow is offset to the bottom right, it increases only the Right and Bottom margins).
- “Suggest” Option - The Object Edit Option dialog's Margins (see the image below) offers a “Suggest” setting that uses calculated margins based on the related object's properties. Unless a special effect is desired, just tap “Suggest” to automatically enter these pre-calculated margins and then tap “OK”.





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