Prerequisite: Background Layer Setup
➡️ This procedure creates the “glass” panels by defining their shape, radius, and degree of partial transparency. Total Launcher now displays transparency as a percentage, with 0% fully transparent and 100% fully opaque. If manually typing colors, the format is #AARRGGBB (Alpha code comes first), or simply use Total Launcher's Alpha percent slider after setting the HSV sliders.
The core targeting effect makes objects appear to float by adjusting specific shadow parameters. Total Launcher requires specific ARGB values for the shadow color and uses standard terminology such as shadow radius and offset.
For Modern UI Layout: Beginner mistakes include building everything directly on the static home page. Modern UI designs prioritize using the Total Launcher customization feature windows, which feel like overlays.
Targeting the “Proper” Shadow
There is no single “correct” shadow setting, but there IS a correct target: Contrast. To make an object feel like it belongs in its environment, look for contrast in Value (light vs. dark), Temperature (warm vs. cool), and Saturation (vivid vs. muted).
Recommended Design Palettes
Use these ARGB values and technical offsets to build your Shape Resource before assigning it to the Image slot.
| Style | Shape Fill | Shadow (ARGB) | Radius | X/Y Offset | Visual Effect |
|---|---|---|---|---|---|
| Deep Depth | #FFFFFFFF | #80000000 | 20 | 8 / 12 | High-elevation “floating” card; max value contrast. |
| Natural/Soft | #FFFFFFFF | #405C5C5C | 12 | 4 / 6 | Realistic lift using “cool” temperature contrast. |
| Modern Glass | #CCFFFFFF | #50001A33 | 8 | 0 / 3 | Defined edges using hue-shifting against dark backgrounds. |
| The 1% Hack | #01FFFFFF | #35000000 | 5 | 2 / 2 | Rule 3: Creates a 3D hollow ring on light backgrounds. |
⚠️ Technical Requirement: The Margin Formula
Every shadow exists within a strict rectangular bounding box. If a shadow casts outside this box, it is immediately clipped (cut off flat). To prevent this, you must use the Margins input in the Object Edit menu.
The Formula: (Apply only to the quadrants where the offset is directed).
Required Margin ≥ (Shadow Radius ➕ Shadow Offset)
Margin Requirements for Scenarios
| Style | Required Margin in the cast direction (“+X” = Right / “+Y” = Bottom) (“=X” = Left / “-Y” = Top) | Technical Logic |
|---|---|---|
| Deep Depth | 32 px | Radius (20) + Offset (12). |
| Natural/Soft | 18 px | Radius (12) + Offset (6). |
| Modern Glass | 11 px | Radius (8) + Offset (3). |
| The 1% Hack | 7 px | Radius (5) + Offset (2). |
Implementation Workflow
💡 TIP: The Shadow Target
There is no “correct” shadow setting, but there IS a correct target: Contrast. Use Value for height, Temperature for realism (cool shadows for warm objects), and Saturation for clean, modern edges. Always ensure your Object Margins >= Radius + Offset to prevent the “flat-edge” clipping bug
To achieve the exact result in your image (a white card with a border and shadow) using only one Graphic Object, configure it like this: ^ Menu Level ^ Property ^ Value / Setting ^ Technical Reason ^
| Image (Slot 1) | Resource Type | Shape | The shape must be in the foreground to allow a shadow behind it. |
| Color 1 | #FFFFFFFF | The solid fill of the card. | |
| Border Width | 1 or 3 | Defines the outer boundary of the object. | |
| Background (Slot 2) | Resource Type | Shadow | You must assign “Shadow” directly to this single-occupancy slot. |
| Shadow Color | #80000000 | The semi-transparent black shadow color. | |
| Radius / Offset | 20 / 5 / 5 | Your preferred elevation settings. | |
| Options (Gear) | Margin | 25+ | Rule 1: Must be Rule 1: >= Radius + Offset to prevent clipping. |