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Graphic Text Options

Dialog selections are discussed below the image. For navigation to an item make a selection in the Graphic Text Options image unless the “hoover ticker” indicates otherwise.

Graphic Text Options

Text 😮SEE LINE ITEM DISCUSSION BELOW ⬇️ FOR: Capitalize, Typeface, Font size, Scale X%, Text color, Text color (pressed), Shadow [color, radius, offset X, offset Y] and Alignment Background Margins Animation

Graphic Text Options dialog. Make selection above.

  • Text - Navigates to a dialog screen to enter static text or set the field to built-in contexts such as date/time, alarms, events, variables, and more.
  • Capitalize all - All characters are capital format.
  • Typeface - Select the installed fonts (serif, sans serif, or monospace) or install user-selected true type fonts (ttf). To install additional fonts resources, see Resources - Add.
  • Font size - Typeface size based on pixels.
  • Scale X(%) - Change the width (X-axis) where 100%=normal, >100% = wider, or <100% = narrower.
  • Text color - Color of the text being a static color or dynamic color keyed to the device's wallpaper.
  • Text color (pressed) - The graphic text may have an action linked to it. If pressed (tapped) the text color will change to the selected color indicating activation. The default color is set to be transparent (ARGB# 00000000).
    • Again, this color can be static or dynamic. This uses the same choice dialog as “Text color”,
    • If static color is selected view the Color Picker as shown for “Text color”.
    • Or if dynamic, view the dynamic color dialog as shown for “Text color”.
  • Shadow color - Select a color for the object's shadow if desired.
    • The same dialogs will appear for choices of static or dynamic color. See “Text color”.
  • Shadow radius - If shadow color is selected, the radius represents the distance from the text body in pixels.
  • Shadow offset X - X represents the x-axis direction of the shadow, with a positive number for right-side, a negative number for left-side, in pixels.
  • Shadow offset Y - Y represents the y-axis directions of the shadow with a positive number for downward, a negative number for upward, in pixels.
  • Alignment - Represents the positioning of the text within object' boundary space using a 9 point system:
    • Think of a clock with the fulcrum of the hands being at center, the points 12, 1:30, 3, 4:30, 6, 7:30, 9, 10:30 designating the text positioning within the boundary.
  • Background - Navigate to a dialog screen to choose the fill for the back of the text's boundary space.
  • Margins - Navigate to a dialog screen to adjust how close the text is to the edge of each boundary space, in pixels.
  • Animation - Navigate to a screen to choose animated options for the selected text.

Discussion

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