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Customizing: Total Launcher Dynamic Color Scheme

Total Launcher Dynamic Color Overview

What it Does

Total Launcher leverages Android's Material You (M3) system to create a harmonized look for the home screen. Instead of manually picking a color for every text or icon, it is assigned as a Role. If desired, some additional background on how Material Design evolved through its iterations to the current Material You v3 can be viewed

here.

Turn It On

To enable this engine:

  • Edit mode > Main Menu > Launcher options > UI & Animation > Dynamic Color Scheme [Check the box]

The Master Plan: A Museum Exhibit

Think of the device screen as a Museum Exhibit. When Material You (M3) is enabled, the system acts as a “Master Curator.” The Curator’s job is to ensure that every part of the exhibit works together in perfect color harmony based on the “theme” (as per the wallpaper).

Instead of picking random colors, Roles as assigned to the objects. These roles define the objects “job” on the in the museum:

  • Primary (The Main Exhibit): The “Star of the Show.” Use for important search bars or main buttons. It wears the most vibrant color to make sure users see it first.
  • Secondary (The Support Gallery): Supporting actors. Use for less important icons or smaller widgets. These stay in the same “color family” as the Primary role but are muted.
  • Tertiary (The Highlight): A single spotlight on a specific artifact. This is a “surprise” color that adds variety and “pop” (like a notification badge).
  • Neutral & Surface (The Walls & Floor): The building itself. Subtle background tones that allow the accented exhibits to shine.
  • The “On” Roles (The Labels): Clear labels required for reading. The “On Primary” or “On Surface” roles are text colors designed to be automatically readable against their specific background.

The Curator in Action

These samples show how the same objects (clock, icons, buttons) change their “costumes” automatically when the Curator changes the theme.

Basic Theme

Dark Theme

Green Theme

Dynamic Color Cheat Sheet

This table explains the difference between the Dynamic Path (following the Curator) and the Custom Path (the Rebel).

If choosing … The Object follows… Dynamic? Best for…
Custom color a manually assigned ARGB Codes NO Minimalist B/W or fixed brand colors.
Primary Main System Accent YES Most important buttons and headings.
On Primary Contrast Algorithm YES Text on top of Primary backgrounds.
Secondary Supporting Accent YES Less important widgets or accents.
Tertiary Complementary Accent YES “Pop” accents like clocks or badges.
Surface System Background Tones YES Page backgrounds and subtle cards.

Note: If the launcher shows “No Wallpaper,” M3 defaults to a neutral “Baseline” (usually dark blue or grey). To see the dynamic effect clearly, temporarily set a vibrant wallpaper.

Visual Guide to the Dialogs

TL Dynamic Color dialog:
Choosing a Role for your object

* Primary
* On primary
* Primary container
* On primary container
* Secondary
* On secondary
* Secondary container
* On secondary container
* Tertiary
* On tertiary
* Tertiary container
* On tertiary container
* Error
* On error * Error container
* On error container
* Surface
* On surface

Troubleshooting & Tips

The colors aren't changing!
When wallpaper changes but the “Primary” text stays grey or blue, try these steps:

  • The “Baseline” Trap: If the wallpaper is neutral, M3 defaults to a grey/blue palette. Use a vibrant wallpaper to verify the system is working.
  • Sync Wallpaper: Ensure Launcher options > UI & Animation > Sync system wallpaper is checked.
  • The “Force Refresh”: If the palette doesn't update:
    • Restart the launcher: Launcher options > Troubleshooting > Restart Total Launcher.
    • Toggle the Dynamic color scheme option OFF and then ON again.
  • Custom Overrides: A Custom Color rule will always ignore the Dynamic “Role” script.

Noted Issues

There have been discussions on how Total Launcher has implemented it's Dynamic Color Scheme and Dynamic Color dialog. Since the developer of not made available background documentation on it's implementation, questions will continue to arise. There may also be some additional thoughts posted in the discussion section at the bottom of this page.

For those interested in reviewing other viewpoints,

click here

Discussion

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