To create a completely transparent, hollow shape that successfully displays a solid border and casts a shadow, the rendering engine's binary logic must be tricked. Under normal conditions, absolute transparency (0% Alpha) causes the engine to skip shadow calculations entirely.
01, resulting in ARGB 01000000 (black) or ARGB 01FFFFFF (white).3 or 5 is required. A width of 1 may be mathematically clipped away by anti-aliasing on high-resolution screens.
The 01 value represents approximately 0.4% opacity. To the human eye, the center remains completely transparent. Mathematically, however, the engine recognizes a >0% fill, which forces the calculation of the object's border and shadow. Because the fill is only 1% opaque, its specific shadow is functionally invisible, leaving only the shadow cast by the fully opaque border.
The following results from the controlled Test Matrix prove that Test 5 is the only configuration that bypasses the “Zero-Alpha” limitation to produce a hollow shadow.
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