Table of Contents

Shadow - Technical Details on Radius

Why call it "Radius"?

In graphics programming, shadows are often created using a Gaussian Blur. To create this effect, the software looks at a single pixel and then looks at the pixels surrounding it within a certain distance to decide how to blend them.The “Radius” is that distance.

Breaking Down Radius Values

Specific Total Launcher values translate to what is seen on the screen:

Value Visual Result What’s Happening Mathematically
0 Invisible The software essentially “turns off” the shadow calculation.
1 – 5 Sharp Drop Shadow The blur distance is so small that the edges remain crisp. It looks like a hard sticker or a “cutout” effect.
6 – 20 Soft Shadow The edges begin to plume outward. This mimics a light source that is relatively close to the object.
50+ Diffuse/Floating The shadow spreads very far and becomes very faint, making the object look like it's hovering high above the background.

How "Blur Radius" Works Internally

Total Launcher utilizes the Android system's graphics engine to render shadows, typically using a Gaussian Blur algorithm.

The Mathematical Kernel

When a radius is set the software creates a “sampling window” (a kernel). If the radius is 5, the software looks at every pixel and averages its color with the pixels 5 spaces away in every direction.

The Light Source Analogy

Technically, the “Radius” is simulating the Umbra and Penumbra:

Performance Note

Higher radius values require more processing power because the “sampling window” grows exponentially.

On older devices, very high shadow radii across many items can occasionally impact scrolling smoothness.