Table of Contents

Understanding Margins in Total Launcher

In Total Launcher, the 'Margin' setting is a fundamental tool for managing space. Its specific function, however, depends on what it is being applied to one of the following:

This guide explains how to use margins in both contexts. The term 'padding' is not used in the Total Launcher interface; all space management of this type is controlled via Margin or Item spacing settings.

Page Margins

When applied to a Page, the margin defines the boundary of the usable area inside the physical screen edges. Think of it as creating an invisible frame around the canvas where objects can be placed.

By default, the page will not scroll, even with negative margins that push content off-screen. To create a scrolling page, the 'Fit the content to the screen height' option must be unchecked in Page Options.

Object Margins

The behavior of the 'Margin' setting for an object depends on whether it is

Simple Objects (e.g., Icons, Text, Images)

For simple, non-container objects, the margin defines the empty space outside the object's boundary.

Container Objects - Folders, Sliding Drawers, Widgets)

For objects that act as containers for other items, the Margin setting functions exactly like a Page Margin. It defines the usable space inside the container's own borders.

Margin Dialog Controls

Generic Margin Dialog

Object Alignment: For positioning objects relative to each other or the page, the alignment tool offers assistance with centering, edge matching, and distribution. It is a complementary tool to margins for creating precise layouts.