<!-- googleoff: index -->

⚠️ v4.0 UI Transition Notice - In Process: The release of Total Launcher v4.0 has introduced significant user interface changes. Please note that this page does not yet reflect these updates. The new layout paths, folds, and visual maps are currently being compiled and will be deployed shortly.

<!-- googleon: index -->


Return to the previous page or Welcome

πŸš€ Total Launcher: 5-Minute Quick Tour

Welcome to Total Launcher! Unlike standard Android launchers, Total Launcher behaves like an open canvas or graphics editor. This quick tour covers the four foundational rules you need to start building or editing your home screen.

  1. The Golden Rule: β€œPress and Hold Everything”
    • Everything in Total Launcher can be edited. If you want to change, move, or resize an item, simply press and hold it.
      • To open the main layout menu: Long-press any empty space on your home screen.
      • To edit an item: Long-press the specific text, icon, or widget.

> πŸ–ΌοΈ Visual Asset: GIF showing a long-press on empty space bringing up the edit bar.

  1. The Lock Switch: Edit Mode vs. User Mode
    • To prevent accidental moves while daily-driving your phone, Total Launcher stays locked. You must switch to Edit Mode to make changes.
      • Long-press an empty area to bring up the menu.
      • Tap the πŸ”’ Lock Icon in the bottom corner to unlock/lock editing.

| Mode | What it does | Icon State |

β€”β€”β€”
User Mode Normal phone usage (apps launch, gestures work). πŸ”’ Locked
Edit Mode Drag, resize, style, and assign actions to objects. πŸ”“ Unlocked

> πŸ–ΌοΈ Visual Asset: Annotated screenshot highlighting the Lock/Unlock icon on the bottom menu bar.

  1. Anatomy of an Item: Appearance (βš™οΈ) vs. Action (▢️)

^ When you select an item in Edit Mode, two primary control buttons appear at the top: ^^

βš™οΈ Appearance ▢️ Action
Styles, Colors,
Taps, Swipes,
Fonts, & Shapes App Launches
* βš™οΈ Gear Icon (Appearance): Controls how it looksβ€”fonts, shapes, padding, colors, and graphics. * ▢️ Play Icon (Action): Controls what it doesβ€”launching an app, opening a window, or executing a gesture trigger.

> πŸ–ΌοΈ Visual Asset: Side-by-side comparison image showing the Gear style panel vs. the Play action menu.

  1. The 3 Layers: Pages, Windows, and Objects
    • Total Launcher screens are built from three basic components:

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”

β”‚  [ WINDOWS ] Popups, drawers, sidebars  β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚  [ PAGES ]   Horizontal / Vertical grid β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚  [ OBJECTS ] Icons, Text, Shapes, Clock β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

> πŸ–ΌοΈ Visual Asset: Exploded 3D layer diagram showing an Object sitting on a Window, which sits on a Page.

πŸ’‘ Pro-Tip Before You Start: Back Up Your Work!

> πŸ–ΌοΈ Visual Asset: Screenshot showing the Backup Center screen.

- πŸ“š Where to Go Next?